Berthold Rays
Deadly radiation found in certain nebulae and radioactive decay.  It can be blocked by deflectors.
   Onset:      1d6 rounds
   Potency:    +10 TN
   Treatment:  +10 TN
   Effects:    3d6 Wound Points and 1d6 Strength, Vitality, Agility

Celebium
Rare compound found in unstable planets, planetoids, and asteroids.
   Onset:      1d6+4 minutes
   Potency:    +5 TN
   Treatment:  +10 TN
   Effects:    3d6 Wound Points

Delta
Radiation emitted from stars and quasars.
   Onset:      1 round
   Potency:    +5 TN
   Treatment:  +15 TN
   Effects:    1d6 Strength and Vitality

Gamma
This radiation comes from things like damaged FTL engines, stellar objects, and fission reactions.
   Onset:      1 minute
   Potency:    +5 TN
   Treatment:  +5 TN
   Effects:    1d6 Strength

Hyperonic
Though a resistance can built up against it, this radiation is often a rapid killer.
   Onset: 1/2-d6+10 minutes
   Potency:  +10 TN
   Treatment:  +10 TN
   Effects:  2d6 Wound Points and Vitality

   Extra: Aside from its effects on propulsion systems, it randomizes the
          setting for energy weapons after each discharge (requiring 1
          action to reset it) and requiring a TN 20 (minimum) System
          Operation test to use transporters and sensors.

Nucleonic
Used for replicative technology and cause cellular mutation and degradation.
   Onset:      2d6 rounds
   Potency:    +5 TN
   Treatment:  +15 TN
   Effects:    1d6 Vitality

Polaron
Incredibly hazardous radiation that can kill living organisms and force shape-shifting creatures back to their normal appearance.
   Onset:      1 round
   Potency:    +10 TN
   Treatment:  +15 TN
   Effects:    2d6 Wound Points or shape-shifters must revert back to
               their normal form for 2d6 rounds and cannot change forms
               during this time

Thermionic
Rare radiation found only on Class Y planets.
   Onset:      1 round
   Potency:    +10 TN
   Treatment:  +20 TN
   Effects:    4d6 Wound Points, 1d6 Strength, 2d6 Vitality
